Official arc rulebook and
driver's briefing
1.0 Driver Requirements
1.1 All drivers are to race clean and respectfully at any ARC sanctioned event. This includes points races and non-points races.
1.2 All drivers are responsible for their internet connections. Any driver can be given an EOL penalty or black flag at any time for internet problems that could cause problems on-track.
1.3 Teamspeak will be available, but not mandatory. We do have open team channels in our Teamspeak if you want to be
separated during the race.
1.4 The ARC Truck Series admins and officials reserve the right to discuss, discipline, and/or remove any driver from the league if
the driver fails to meet the above requirements during any ARC sanctioned event.
2.0 Qualifying Procedures and Regulations
2.1 The ARC Truck Series will use an open “NASCAR style” qualifying system. Drivers are to listen to race admins who will
organize qualifying. Drivers will be given 1 lap of qualifying and will be sent out in the reverse order of practice speeds.
2.2 Any driver who wrecks after he has taken the green flag for his timed lap will not be allowed another attempt. If the driver
wrecks before taking the green flag, he will be allowed to reset his car and run again. ARC admins reserve the right to allow or
disallow any driver a second attempt as they see fit.
2.3 At Road Courses, the field will be split into three groups for qualifying, based on practice speeds with 5 minutes left in
practice. Each group will be sent out onto the track, spaced out, and have 10 minutes to qualify. Drivers are allowed to pit during
this time period, but are not to reset their cars under any circumstance. Resetting will result in an immediate forfeit of any
remaining qualifying time the driver has.
2.4 After a driver has finished his qualifying attempt, he is to pull to the inside of the racing surface and get out of his car. Any
driver who remains in his car after his qualifying attempt can and will receive penalties from admins. This same rule applies to
being in the car before admins have called you to take your lap.
2.5 Driver chatter is to be kept to a minimum during this period to allow admins to properly facilitate the qualifying sequence.
Admins reserve the right to mute individual or all driver chat if they see fit.
2.6 If you miss your time to qualify or have failed to put down a practice lap, you will not be allowed a qualifying attempt.
Please be on time if you want to qualify.
3.0 Race Session Regulations
3.1 All ARC Truck Series race sessions will open for a one hour practice at 7:00PM Eastern on Tuesday nights. Qualifying will
begin at 8:00PM Eastern. The qualifying session will be set for 30 minutes, but we will advance once all drivers currently in the
session have completed their qualifying attempts.
3.2 Setups will be open.
3.3 A drivers meeting/briefing will be held at the conclusion of qualifying, when drivers are gridding.
3.4 All drivers will receive 1 fast repair during an ARC Truck Series event, unless otherwise specified by the race admins.
3.5 Black flags will not be cleared, except in certain instances which will be discussed by admins before any action is taken.
4.0 Restarts
4.1 All restarts will be double file with lapped cars at the back.
4.2 The leader is allowed to go any time between when the pacecar pulls into the pits and the green lights come on.
4.3 The leader has lane choice for the restart. He is to tell the field where he is restarting when the field takes the one to green.
4.4 Drivers are not to change lanes until after they pass the Start/Finish line. Any driver doing so will receive a stop & go penalty
to be served under green flag conditions.
4.5 The leader on the restart is not allowed to start to go, then slow up. Once you start to go, you must follow through. Failing to
do so will result in a stop & go penalty to be served under green flag conditions.
5.0 Cautions
5.1 Cautions will be thrown by admins only if two (2) or more trucks have wrecked but iRacing did not throw a caution. Admin
cautions will only be thrown if an Admin can verify at least two cars have wrecked. Admin cautions will not be thrown for
any single car spins.
5.2 When a caution comes out, drivers not involved are to slow their speed responsibly and try to avoid contact. Drivers involved
should try to regain control of their cars and try not to involve any other drivers. This means locking and holding the brakes to
allow other drivers to safely maneuver around. Once all cars have safely passed you may return to the pacing line.
5.3 The driver(s) that caused and/or were involved in the caution will be sent to the back of the lead lap cars (EOL Penalty).
Should the same driver continue to cause problems, further action can and will be taken by race admins.
5.4 During cautions, trucks are to stay to the inside of the track to leave room for the lucky dog/wave-arounds.
5.5 The Lucky Dog will be given to the first truck one (or more) laps down, assuming he didn’t cause the caution. The wave will be
given as pit road opens for the lead lap cars.
5.6 Wave arounds will be available to any driver that falls out of the race due to internet connection issues to get them back on
the lead lap.
5.7 Brendan Burcroff Rule: If, under caution, any driver goes to fake pit, or goes off track onto the apron or any other unused
piece of track, and comes back onto the track and makes contact with another driver, the said driver will be immediately given
and EOL penalty or removed from the server, depending on severity. NO EXCEPTIONS.
5.8 All drivers must maintain their speed and position under all cautions. Stopping anywhere but in your pitstall under caution
will result in an immediate EOL penalty.
6.0 Points System
6.1 The race winner will receive 43 points. From there, the points will decrease by one for each descending position (2nd gets 42
points, 3rd gets 41 points, and so on).
6.2 Point bonuses will be awarded as follows:
· 3 bonus points will be awarded to the race winner
· 1 bonus point for finishing the race with 0 incidents
· 1 bonus point will be awarded to the driver that leads the most laps
· 1 bonus point will be awarded to any driver that leads at least one lap
6.3 Chase Eligibility: Any driver who has won a race during the regular season and has competed in at least half of the regular
season will be locked into the Chase. If less than 8 drivers win a regular season race, we will revert to points standings to determine the rest of the Chase field
6.4 Chase bonus points: Chase drivers will receive 3 bonus points to start the Chase for each points-paying win they had during
the regular season. The driver that received the Wildcard will not be eligible for bonus points entering the Chase.
7.0 Penalties & Suspensions
7.1 iRacing’s incident point system will be used to hand down penalties to drivers. We do this in a hope to keep opinion out of
the matter of assigning penalties. See the breakdown below.
7.1.1 Incident Breakdown: 0.25 – 1 mile Ovals
12-15 Inc.: 5 Driver’s Points penalty
16-19 Inc.: 10 Driver’s Points penalty, 2 race probation
20+ Inc.: 15 Driver’s Points penalty, 4 race probation, possible further admin penalties
7.1.2 Incident Breakdown: 1.5 – 2 mile Ovals
8-10 Inc.: 5 Driver’s Points penalty
11-16 Inc.: 10 Driver’s Points penalty, 2 race probation
17+ Inc.: 15 Driver’s Points penalty, 4 race probation, possible further admin penalties
7.1.3 Incident Breakdown: Superspeedways & Road Courses
10-12 Inc.: 5 Driver’s Points penalty
13-16 Inc.: 10 Driver’s Points penalty, 2 race probation
17+ Inc.: 15 Driver’s Points penalty, 4 race probation, possible further admin penalties
7.2 Appeals: Drivers will be allowed to appeal any incident they were involved in. To appeal, a driver must save a replay of the
incident(s) to be appealed, this MUST be an iRacing replay, no Youtube clips or any other form of video will be accepted. No
replay, no appeal. All ARC admins will watch the clip and discuss. The outcome of the appeal will be determined before the next
ARC Truck Series event.
7.3 Further admin penalties can be handed down at any time. Admins reserve the right to remove any driver from the race, and
to mute any driver’s chat at any time.
7.4 Driver’s having issues are to meet in private or with the admins after the race has ended. Admins will not hear disputes from
any driver during the race. Any disputes will be handled after the race in private. Any driver failing to wait until the end of the
race will have his chat muted. Any sort of arguing between any drivers will also result in the loss of chat for any drivers involved.
7.5 Intentional wrecking will not be tolerated in any ARC session. Any driver caught or suspected of intentional wrecking under
green or caution will be immediately removed from the server by race admins.
7.6 Any driver caught or suspected of intentionally drawing a caution to catch himself or another driver up to the field will be
immediately removed from the server by race admins.
7.7 All admin decisions and rulings are final and will not be up for discussion with league drivers.
1.1 All drivers are to race clean and respectfully at any ARC sanctioned event. This includes points races and non-points races.
1.2 All drivers are responsible for their internet connections. Any driver can be given an EOL penalty or black flag at any time for internet problems that could cause problems on-track.
1.3 Teamspeak will be available, but not mandatory. We do have open team channels in our Teamspeak if you want to be
separated during the race.
1.4 The ARC Truck Series admins and officials reserve the right to discuss, discipline, and/or remove any driver from the league if
the driver fails to meet the above requirements during any ARC sanctioned event.
2.0 Qualifying Procedures and Regulations
2.1 The ARC Truck Series will use an open “NASCAR style” qualifying system. Drivers are to listen to race admins who will
organize qualifying. Drivers will be given 1 lap of qualifying and will be sent out in the reverse order of practice speeds.
2.2 Any driver who wrecks after he has taken the green flag for his timed lap will not be allowed another attempt. If the driver
wrecks before taking the green flag, he will be allowed to reset his car and run again. ARC admins reserve the right to allow or
disallow any driver a second attempt as they see fit.
2.3 At Road Courses, the field will be split into three groups for qualifying, based on practice speeds with 5 minutes left in
practice. Each group will be sent out onto the track, spaced out, and have 10 minutes to qualify. Drivers are allowed to pit during
this time period, but are not to reset their cars under any circumstance. Resetting will result in an immediate forfeit of any
remaining qualifying time the driver has.
2.4 After a driver has finished his qualifying attempt, he is to pull to the inside of the racing surface and get out of his car. Any
driver who remains in his car after his qualifying attempt can and will receive penalties from admins. This same rule applies to
being in the car before admins have called you to take your lap.
2.5 Driver chatter is to be kept to a minimum during this period to allow admins to properly facilitate the qualifying sequence.
Admins reserve the right to mute individual or all driver chat if they see fit.
2.6 If you miss your time to qualify or have failed to put down a practice lap, you will not be allowed a qualifying attempt.
Please be on time if you want to qualify.
3.0 Race Session Regulations
3.1 All ARC Truck Series race sessions will open for a one hour practice at 7:00PM Eastern on Tuesday nights. Qualifying will
begin at 8:00PM Eastern. The qualifying session will be set for 30 minutes, but we will advance once all drivers currently in the
session have completed their qualifying attempts.
3.2 Setups will be open.
3.3 A drivers meeting/briefing will be held at the conclusion of qualifying, when drivers are gridding.
3.4 All drivers will receive 1 fast repair during an ARC Truck Series event, unless otherwise specified by the race admins.
3.5 Black flags will not be cleared, except in certain instances which will be discussed by admins before any action is taken.
4.0 Restarts
4.1 All restarts will be double file with lapped cars at the back.
4.2 The leader is allowed to go any time between when the pacecar pulls into the pits and the green lights come on.
4.3 The leader has lane choice for the restart. He is to tell the field where he is restarting when the field takes the one to green.
4.4 Drivers are not to change lanes until after they pass the Start/Finish line. Any driver doing so will receive a stop & go penalty
to be served under green flag conditions.
4.5 The leader on the restart is not allowed to start to go, then slow up. Once you start to go, you must follow through. Failing to
do so will result in a stop & go penalty to be served under green flag conditions.
5.0 Cautions
5.1 Cautions will be thrown by admins only if two (2) or more trucks have wrecked but iRacing did not throw a caution. Admin
cautions will only be thrown if an Admin can verify at least two cars have wrecked. Admin cautions will not be thrown for
any single car spins.
5.2 When a caution comes out, drivers not involved are to slow their speed responsibly and try to avoid contact. Drivers involved
should try to regain control of their cars and try not to involve any other drivers. This means locking and holding the brakes to
allow other drivers to safely maneuver around. Once all cars have safely passed you may return to the pacing line.
5.3 The driver(s) that caused and/or were involved in the caution will be sent to the back of the lead lap cars (EOL Penalty).
Should the same driver continue to cause problems, further action can and will be taken by race admins.
5.4 During cautions, trucks are to stay to the inside of the track to leave room for the lucky dog/wave-arounds.
5.5 The Lucky Dog will be given to the first truck one (or more) laps down, assuming he didn’t cause the caution. The wave will be
given as pit road opens for the lead lap cars.
5.6 Wave arounds will be available to any driver that falls out of the race due to internet connection issues to get them back on
the lead lap.
5.7 Brendan Burcroff Rule: If, under caution, any driver goes to fake pit, or goes off track onto the apron or any other unused
piece of track, and comes back onto the track and makes contact with another driver, the said driver will be immediately given
and EOL penalty or removed from the server, depending on severity. NO EXCEPTIONS.
5.8 All drivers must maintain their speed and position under all cautions. Stopping anywhere but in your pitstall under caution
will result in an immediate EOL penalty.
6.0 Points System
6.1 The race winner will receive 43 points. From there, the points will decrease by one for each descending position (2nd gets 42
points, 3rd gets 41 points, and so on).
6.2 Point bonuses will be awarded as follows:
· 3 bonus points will be awarded to the race winner
· 1 bonus point for finishing the race with 0 incidents
· 1 bonus point will be awarded to the driver that leads the most laps
· 1 bonus point will be awarded to any driver that leads at least one lap
6.3 Chase Eligibility: Any driver who has won a race during the regular season and has competed in at least half of the regular
season will be locked into the Chase. If less than 8 drivers win a regular season race, we will revert to points standings to determine the rest of the Chase field
6.4 Chase bonus points: Chase drivers will receive 3 bonus points to start the Chase for each points-paying win they had during
the regular season. The driver that received the Wildcard will not be eligible for bonus points entering the Chase.
7.0 Penalties & Suspensions
7.1 iRacing’s incident point system will be used to hand down penalties to drivers. We do this in a hope to keep opinion out of
the matter of assigning penalties. See the breakdown below.
7.1.1 Incident Breakdown: 0.25 – 1 mile Ovals
12-15 Inc.: 5 Driver’s Points penalty
16-19 Inc.: 10 Driver’s Points penalty, 2 race probation
20+ Inc.: 15 Driver’s Points penalty, 4 race probation, possible further admin penalties
7.1.2 Incident Breakdown: 1.5 – 2 mile Ovals
8-10 Inc.: 5 Driver’s Points penalty
11-16 Inc.: 10 Driver’s Points penalty, 2 race probation
17+ Inc.: 15 Driver’s Points penalty, 4 race probation, possible further admin penalties
7.1.3 Incident Breakdown: Superspeedways & Road Courses
10-12 Inc.: 5 Driver’s Points penalty
13-16 Inc.: 10 Driver’s Points penalty, 2 race probation
17+ Inc.: 15 Driver’s Points penalty, 4 race probation, possible further admin penalties
7.2 Appeals: Drivers will be allowed to appeal any incident they were involved in. To appeal, a driver must save a replay of the
incident(s) to be appealed, this MUST be an iRacing replay, no Youtube clips or any other form of video will be accepted. No
replay, no appeal. All ARC admins will watch the clip and discuss. The outcome of the appeal will be determined before the next
ARC Truck Series event.
7.3 Further admin penalties can be handed down at any time. Admins reserve the right to remove any driver from the race, and
to mute any driver’s chat at any time.
7.4 Driver’s having issues are to meet in private or with the admins after the race has ended. Admins will not hear disputes from
any driver during the race. Any disputes will be handled after the race in private. Any driver failing to wait until the end of the
race will have his chat muted. Any sort of arguing between any drivers will also result in the loss of chat for any drivers involved.
7.5 Intentional wrecking will not be tolerated in any ARC session. Any driver caught or suspected of intentional wrecking under
green or caution will be immediately removed from the server by race admins.
7.6 Any driver caught or suspected of intentionally drawing a caution to catch himself or another driver up to the field will be
immediately removed from the server by race admins.
7.7 All admin decisions and rulings are final and will not be up for discussion with league drivers.